Friday, October 28, 2011
Challenges
One chalenge in flash is if I click on the flame affect it wont let me off.It does that with some of the other affects.I don't really have any other problems with flash. This flash is way better that the other one. I like this flash because it helps you with the art work more than theother one.

Friday, October 21, 2011
Paper Protoyping
- The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn? About the history of coal in West Virginia.
- Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic? We had all thought aout the same thing so we told eachother and we decided to do it.
- Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. We work together to do things like our paper prototype. We just kind of go with the flow when it comes to it.
- Research: What kind of research went into the way you will express the game topic?
We had to research some facts about the topic.
- The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why? Yes it has changed since then. We were going to let the player drive into the right answer but, now we will let them mine coal for the coal.
- Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources? The corretion tool.
- Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? None. Everything was fun and easy. It is great! :D
Friday, October 14, 2011
Non Quiz game
My game is not a quiz game because it has all kinds of fun levels. Our game is about the coal production industries in West Virginia. The first level that you will have is when you are going underground and you are getting reay to get to where you can start mining. As you are going through the lelevel and you are trying to answer questions right. After you read the question you will try to drive into the right answer by sterring your cart.If you get the right answer then you go onto the next level. We haven't really decided everything else on our game because they made us start over. But I know that our game won't be a quiz game. Our game will super awesome.
Friday, October 7, 2011
Game ideas so far
Our game is going to be about the titanic.
In our game you will be going through different levels trying to survive the sinking of the Titanic. I am so excited about our game. It will be awesome. We will also be doing this while we get to learn cool stuff about the Titanic.
Friday, September 30, 2011
Globaaloria so far
Monday, September 26, 2011
Particpation Guidelines
Answer these questions on your blog:
- What does it mean to have a 'single story' about a place or community? There is a stereo type about some where
- Describe a single story you have heard told about your community. What is missing from that story? That we are a bunch of backwoods hillbillies. We are really normal people. How could people learn more about that community? Come and listen to us tell how we really are.
- Describe a single story you have heard about another community. How did you learn that story? How could you find out more about that community? L.A has alot of thuges and gangs, From tv I could search it or ask some one that lived there what it was really like.
- How could a game let players experience many stories about a place or community? By playing it would help them understand
Friday, September 23, 2011
Imagining your game
1. Reflect on Your Game Idea
Copy and answer ALL of these questions about your Game Idea in a blog post:
Copy and answer ALL of these questions about your Game Idea in a blog post:
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) 8th grade history
- WHAT will your game teach the player about your topic? (Be specific!) The Titanic 1912
- WHERE does your game happen?
- Describe the world you will design for your game. Atlantic Ocean
- How will this setting add to the learning experience? It would make it feel more realistic and also more fun for the player.
- HOW does your game world teach the player about your topic?
- What happens in the world that helps the player learn? It tells you facts about the Titanic and helps you better understand
- How does the player use what they learned to make something happen in the game? It helps them advance through rounds because you have to know certain things in able to jump around and do stuff.
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